FRC: Environment and Teams
Environment and Teams are the foundation of FRC. Complete environment settings before creating teams. If you make major environment changes later, some configured Rounds and actions may need to be checked again.
1. Environment Settings
Click "Environment Settings" on the main page to open the settings window.

Environment settings usually include:
- Mode
- Fiend attackable parts
- Weak point bonuses
- Fiend head position
- Fiend attribute and attack type
- Fiend base stats
- SP settings
- Entry to Fiend skill settings
2. Attackable parts and weak points

Click cells in the grid to mark parts of the Fiend as attackable. Once enabled, you can set weak point bonuses according to the in-game Fiend parts.
When configuring this, note:
- Only cells marked as attackable will appear later in attack range and Fiend state settings.
- If the Fiend has a head weak point, specify the correct cell in "Fiend Head Position".
- When characters counterattack the Fiend, they target the cell specified by "Fiend Head Position" by default.
- Confirm attackable parts before creating skills and Rounds.
3. Fiend basic data

Fiend data affects later damage calculation and incoming damage validation. Set these according to in-game Fiend information:
- Fiend attribute
- Fiend attack type
- Fiend base stats
- Battle starting SP
- SP recovery per turn
If you are only drafting a rotation, approximate values are acceptable at first. Before formal calculation, come back here and confirm them.
4. Team Settings
After finishing environment settings, click "Team Settings" to create teams.

In Team Settings, you can:
- Add teams
- Edit team members
- Delete teams
- Click character portraits to open character settings
A character cannot be placed in multiple teams at the same time. If a character is already used by another team, remove them from the original team first.
5. Character Settings

Character Settings are used to complete the data FRC needs for calculation, such as:
- Gear settings
- Costume and character details
- Whether to use manually entered final stats
- Manually entered final ATK, Magic ATK, Crit DMG, and other values
If a character should not be automatically optimized by FRC, enable manually entered final stats so the character uses your actual panel values in calculation.
Usage tips
- When creating an FRC rotation for the first time, complete Environment and Teams before setting Rounds.
- If you are only testing team rotation, you can leave some character gear details incomplete and fill them in before formal calculation.
- Fiend attackable parts and head position affect later skill ranges, counterattack targets, and damage interpretation, so confirm them early.