FRC: Environment and Teams
Environment and teams are the foundation of FRC. It is recommended to finish the environment first, then create teams and Rounds. If you later make major environment changes, you may need to recheck some Fiend skills, Rounds, and actions.
1. Environment Settings
Click "Environment Settings" on the main page to open the settings window.

Environment settings usually include:
- Mode
- Fiend attackable parts
- Weak point bonus
- Fiend head position
- Fiend attribute and attack type
- Fiend base stats
- SP settings
- Fiend skill settings entry
2. Attackable Parts and Weak Points

Click cells on the grid to mark Fiend parts as attackable. After enabling a cell, set its weak point bonus according to the in-game Fiend part.
Notes:
- Only cells marked as attackable appear later in attack range and Fiend state settings.
- If the Fiend has a head weak point, choose the correct cell in "Fiend Head Position".
- When a character counterattacks the Fiend, the default target is the cell selected as the Fiend head position.
- Confirm the attackable parts before creating skills and Rounds.
3. Fiend Basic Data

Fiend data affects later damage checks and incoming damage validation. Configure it according to the in-game Fiend data:
- Fiend attribute
- Fiend attack type
- Fiend base stats
- Battle starting SP
- SP recovered each turn
If you are only drafting a timeline, approximate values are acceptable. Before a real calculation, return here and confirm the values again.
4. How Fiend Skills Depend on the Environment
Fiend skills use attackable parts, head position, and Fiend cells from the environment. If you have not configured attackable parts yet, finish this page first, then create skills in Fiend Skills.
Recommended order:
- Mark Fiend attackable parts in "Environment Settings".
- Specify the Fiend head position and weak point bonus.
- Create commonly used Fiend skills.
- Return to the Round's Fiend turn and select the skill for that Round.
If you later change attackable parts or head position, recheck whether existing Fiend skill ranges, attack source cells, and counterattack targets are still correct.
5. Team Settings
After finishing the environment, click "Team Settings" to create teams.

In team settings, you can:
- Add teams
- Edit team members
- Delete teams
- Click a character avatar to open character settings
A character cannot be placed in multiple teams. If a character is already used in another team, remove that character from the original team first.
6. Character Settings

Character settings are used to complete the data needed for FRC calculations, such as:
- Gear settings
- Costume and character detailed settings
- Whether to use custom final stats
- Custom final ATK, Magic ATK, Crit DMG, and other stats
If a character should not be gear-optimized by FRC, enable custom final stats so the character uses the actual stats you entered for calculation. Final stats can also be applied from the Character Stat Calculator. See Results and Presets for calculation setup details.
Usage Tips
- When creating an FRC timeline for the first time, finish environment and teams before setting Rounds.
- If you are only testing a team timeline, you can leave some character gear incomplete and fill it in before the real calculation.
- Fiend attackable parts and head position affect skill ranges, counterattack targets, and damage interpretation, so confirm them early.
- Before creating Fiend skills, confirm attackable parts. Before creating Rounds, confirm that at least one usable team exists.