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FRC: Rounds and Actions

Rounds are the main unit of a full FRC battle rotation. Each Round contains an "Ally Turn" and a "Fiend Turn", and you can configure teams, action order, positions, skills, and states in the same page.

1. Round list

In the Round area, you can:

  • Click a Round number to switch the currently edited Round.
  • Click "Add Round" to create a new Round.
  • Use the settings menu next to the add button to adjust insertion position and copy source.
  • Click "Round Management" to review and organize Rounds.
  • Click "Delete Round" to remove the current Round.

2. Select the team for this Round

Every Round needs a selected team.

How to use:

  1. Click the team button in the Round detail area.
  2. Select the team to use for this Round.
  3. Confirm that the team's character action cards appear on the screen.

Changing the Round team may clear existing edit state for that Round. Before changing teams, confirm whether the current setup should be kept.

3. Ally Turn

Ally Turn shows the action cards of the team members used in this Round. You can:

  • Drag action cards to adjust action order.
  • Click an action card to open "Action Detail".
  • Set characters to use skills, basic attacks, or wait.
  • Adjust character positions and skill hit ranges.
  • View SP changes during the turn.

4. Action Detail

Action Detail mainly contains:

  • "Action Settings": choose action type, skill, target, and range.
  • "Character States": view or adjust Buffs / Debuffs active at that timing.
  • "Character Settings": quickly return to that character's gear and stat settings.

If the calculation result differs from expectation, start by checking skill, range, states, and character settings here.

5. Fiend Turn

Fiend Turn describes how the Fiend acts in the current Round. Click "Fiend Settings" to open the settings window.

Common operations:

  • Select the Fiend skill used this turn.
  • View this turn's skill hit preview.
  • Set the Fiend's current states.
  • Set this turn to skip Fiend attacks, or use it as an end-of-battle Round.

For Fiend skills themselves, see Fiend Skills.