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FRC: Rounds and Actions

Rounds are the main unit of a complete FRC battle timeline. Each Round contains an "Ally Turn" and a "Fiend Turn", and you can configure teams, action order, positions, skills, and states on the same page.

1. Round List and Round Manager

The Round area supports these actions:

  • Click a Round number to switch the Round being edited.
  • Click "Add Round" to create a new Round.
  • Use the settings menu next to the add button to control insert position and copy source.
  • Click "Round Manager" to review and organize Rounds.
  • Click "Delete Round" to remove the current Round.

Round Manager is useful in the middle or later part of timeline building. Once the number of Rounds grows, you do not need to switch back to the main page one by one; you can organize the timeline directly in the manager window.

Round Manager has two modes:

  • Round Mode: Drag and sort by individual Round, and quickly check that Round's team, ally actions, Fiend skill, ally SP cost, Fiend SP cost, and ending mode.
  • Team Mode: Drag and sort by consecutive segments that use the same team. This is useful when organizing multi-team rotation blocks.

In Round Mode, you can also jump to a Round, edit ally actions, or open Fiend action settings from the right side of each Round. Before formal calculation, use Round Manager to scan the full timeline and confirm Round order, team rotation, SP state, and Fiend skill setup.

2. Choose This Round's Team

Each Round must specify which team is used.

How to use:

  1. Click the team button in the Round detail area.
  2. Select the team used by this Round.
  3. Confirm that the team's character action cards appear on the page.

Changing the team of a Round may clear existing edit state in that Round. Confirm whether you still need the current settings before changing the team.

3. Ally Turn

The Ally Turn displays action cards for the current Round's team members. You can:

  • Drag action cards to adjust action order.
  • Click an action card to open "Action Detail".
  • Choose whether the character uses a skill, normal attack, or waits.
  • Adjust character position and skill hit range.
  • Check how SP changes during the turn.

4. Action Detail

Action Detail is mainly split into:

  • "Action Settings": choose action type, skill, target, and range.
  • "Character States": view or adjust Buffs / Debuffs active at that timing.
  • "Character Settings": quickly return to that character's gear and stat settings.

If the calculation result differs from expectations, start by checking skill, range, states, and character settings here.

5. Fiend Turn

The Fiend Turn describes how the Fiend acts in the current Round. Click "Fiend Related Settings" to open the settings window.

Common actions:

  • Select the skill the Fiend uses this Round.
  • Preview this Round's skill hits.
  • Configure the Fiend states active at this timing.
  • Set this Round to skip Fiend attack, or use it as a battle-ending Round.

For Fiend skills themselves, see Fiend Skills.

6. Timeline Check Tips

  1. Create the first Round and complete its Ally Turn.
  2. Add that Round's Fiend Turn.
  3. Use add or copy Round to create later Rounds.
  4. After finishing each timeline section, use Round Manager to confirm order and teams.
  5. Before formal calculation, switch through each Round and check ally actions, Fiend actions, SP state, and ending mode.